Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =10,   4,  150

//////	PhysicsBody properties
//  ,      ( trash\ExplosionSkyPP.txt)
//VisualImage=0,"",false
//VisualRadius=5
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts/Sound/explosions/Plane/pp.cfg"

ExplosionPower=1.0
Animation=50500
LiveTime=12
AnimationTime=10
Ranges=3,0.01,0.32,0.33

//  Sphere Hit,  

Radius=3.0	//    ,   	//   47.7  3       ,  
TNT_equ=10	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	63,31283,	0,62566
ArmorFoug=2.0,-1,	3,1499,		0,2997
ArmorFoug=8.0,-1,				0,188
ArmorFoug=15.4,-1,				0,50

//  
ShrapnelQuantity=4571
FragmentMass=0.0004
//  : , ,  (,   )
ArmorShr=0.0,1323,	32,31,	26,77,	0,122
ArmorShr=3.0,1158,	20,23,	16,59,	0,94
ArmorShr=15.1,640,	3,7,	2,18,	0,29
ArmorShr=30.3,322,					0,7